Team preparation / Arena tactics
Arena Composition Builder
Build a 2v2 or 3v3 Arena of Champions team and review its healing, control and tactical tradeoffs.
Team size
Build a lineup, then check its coverage.
PLAYER 01Damage
PLAYER 02Damage
Planning notes, not match statistics. This reads the selected specializations and recorded spells. It does not estimate win rate, assign a tier, or verify an in-game control chain.
01 / Sustain
Healing coverage
No dedicated healing specialization is selected. Plan how to survive an opposing burst window and how to reset when pressure turns.
02 / Disruption
Control to investigate
These recorded spells mention control or interruption. Check their current rules, duration and shared diminishing returns in game before treating them as a chain.
03 / Pressure
Your burst window
Agree on a target and a short call before committing offensive cooldowns. Start when a partner can follow; stop chasing if it breaks line of sight with your support. Exact cooldown alignment has not been simulated.
04 / Trade-offs
Before you queue
- A lineup without a dedicated healer needs deliberate defensive trades and reset opportunities.
- Different classes can still overlap control. Assign a first response and a backup before the match.
- Choose utilities after testing the matchup; their cooldowns and restrictions may change between versions.