Game version 0.21/ Data updated 2026-10-30Independent fan database

Team preparation / Arena tactics

2v2 Team Compositions

Prepare a two-player Arena of Champions team with class roles, healing and crowd-control considerations.

Game v0.21Snapshot 2026-10-30

Build around a shared plan.

Two-player teams have fewer answers available at once. Pairing a damage specialization with a healer gives you a clear pressure-and-recovery plan; two damage players need to make their control and defensive windows count.

Choose compatible engagement ranges, decide who interrupts first, and keep a route back to your healer. The builder below describes roles and preparation questions. No match sample, popularity or win-rate data is claimed.

Team size

Build a lineup, then check its coverage.

PLAYER 01Damage
PLAYER 02Damage
Planning notes, not match statistics. This reads the selected specializations and recorded spells. It does not estimate win rate, assign a tier, or verify an in-game control chain.
01 / Sustain

Healing coverage

No dedicated healing specialization is selected. Plan how to survive an opposing burst window and how to reset when pressure turns.

02 / Disruption

Control to investigate

These recorded spells mention control or interruption. Check their current rules, duration and shared diminishing returns in game before treating them as a chain.

03 / Pressure

Your burst window

Agree on a target and a short call before committing offensive cooldowns. Start when a partner can follow; stop chasing if it breaks line of sight with your support. Exact cooldown alignment has not been simulated.

04 / Trade-offs

Before you queue

  • A lineup without a dedicated healer needs deliberate defensive trades and reset opportunities.
  • Different classes can still overlap control. Assign a first response and a backup before the match.
  • Choose utilities after testing the matchup; their cooldowns and restrictions may change between versions.
Compare arena utilities