Game version 0.21/ Data updated 2026-10-30Independent fan database

Team preparation / Arena tactics

3v3 Team Compositions

Prepare a three-player Arena of Champions team with role balance, crowd control and defensive planning.

Game v0.21Snapshot 2026-10-30

Build around a shared plan.

Three-player teams can distribute damage, healing and control across more characters. A healer with two damage specializations is a useful starting structure to test, rather than a claim about the strongest current composition.

Choose compatible engagement ranges, decide who interrupts first, and keep a route back to your healer. The builder below describes roles and preparation questions. No match sample, popularity or win-rate data is claimed.

Team size

Build a lineup, then check its coverage.

PLAYER 01Damage
PLAYER 02Damage
PLAYER 03Healer
Planning notes, not match statistics. This reads the selected specializations and recorded spells. It does not estimate win rate, assign a tier, or verify an in-game control chain.
01 / Sustain

Healing coverage

Discipline Priest provides a healing role. Coordinate defensive cooldowns instead of using every answer at once.

02 / Disruption

Control to investigate

These recorded spells mention control or interruption. Check their current rules, duration and shared diminishing returns in game before treating them as a chain.

03 / Pressure

Your burst window

Agree on a target and a short call before committing offensive cooldowns. Start when a partner can follow; stop chasing if it breaks line of sight with your support. Exact cooldown alignment has not been simulated.

04 / Trade-offs

Before you queue

  • Protect your healer’s line of sight and save a response for control on the healer.
  • Different classes can still overlap control. Assign a first response and a backup before the match.
  • Choose utilities after testing the matchup; their cooldowns and restrictions may change between versions.
Compare arena utilities