Game version 0.21/ Data updated 2026-10-30Independent fan database

Class dossier / Mana

Demonology Warlock

Damage specialization with Hand of Gul'dan, Call Dreadstalkers, Demonic Empowerment.

Game v0.21Snapshot 2026-10-30Client configuration · live values may differ

The warlock at a glance

A Mana caster with damage over time, Fear and a demon. Affliction emphasizes debuffs; Demonology develops pet pressure.

Damage specialization with Hand of Gul'dan, Call Dreadstalkers, Demonic Empowerment.

Prepare your first games

Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.

Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.

Position where you can contribute pressure without giving opponents a free route to interrupt every cast. Coordinate control so a partner knows when to attack and when to hold.

Use practice to identify whether the lineup needs control recovery, resource recovery or another utility function.

Damage-over-time, pet and fear interactions are version-sensitive and are not assumed from WoW.

  • Establish a useful casting position near cover.
  • Check which effects can be dispelled in the current data.
  • Plan a defensive response before opponents commit their burst.

For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.

In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.

Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.

Editorial preparation notes, not a tested best-build claim. We have not completed the match sample or original in-game screenshots required for a final class guide. This dossier is currently noindex.

Demonology & shared spells

Explicit values from v0.21; “Not extracted” does not mean zero or instant.

SpellAvailabilityCooldownRange
Hand of Gul'dan

365 direct damage; 190 direct damage; Apply Hand of Gul'dan (6 sec).

demonology
specialization
Not extracted30 units
Call Dreadstalkers

Summon; Summon.

demonology
specialization
20 s30 units
Demonic Empowerment

Apply Demonic Empowerment (12 sec).

demonology
specialization
60 sNot extracted
Intercept

Close the distance to the target; Apply Intercept (3 sec).

demonology
specialization
30 s30 units
Spell Lock

Interrupt spellcasting.

demonology
talent
24 s32 units
Seduction

Apply Seduction (6 sec).

demonology
talent
30 s30 units
Summon Infernal

Summon; 300 direct damage; 300 direct damage; Apply Infernal Awakening (2 sec); Apply Infernal Awakening (2 sec).

demonology
talent
180 s30 units
Summon Doomguard

Summon; Apply Cripple (8 sec).

demonology
talent
120 s30 units
Dark Pact

Pay Health; Apply Dark Pact (8 sec).

demonology
talent
60 sNot extracted
Shadow Bolt

520 direct damage.

Shared
baseline
Not extracted30 units
Immolate

250 direct damage; Apply Immolate (15 sec).

Shared
baseline
Not extracted30 units
Corruption

Apply Corruption (18 sec).

Shared
baseline
Not extracted30 units
Drain Life

80 direct damage; 80 healing.

Shared
baseline
Not extracted30 units
Fear

Apply Fear (8 sec).

Shared
baseline
Not extracted25 units
Howl of Terror

Apply Howl of Terror (6 sec).

Shared
baseline
40 sNot extracted
Death Coil

250 direct damage; Apply Death Coil (3 sec); 250 healing.

Shared
baseline
45 s30 units
Healthstone

Heal Share.

Shared
baseline
120 sNot extracted
Shadowflame

200 direct damage; Apply Shadowflame (8 sec); Apply Shadowflame (4 sec).

Shared
baseline
15 sNot extracted
Life Tap

Pay Health; Gain Resource.

Shared
baseline
Not extractedNot extracted

Recent changes

0.19

Tools of the Trade

Players choose two utilities per specialization from five options. The second utility defaults to G. Hunter and Warlock pet damage decreases by approximately 5%.

→
0.18

Fine Tuning

Dispels remove buff stacks individually. Searing Totem becomes selectable with Tab. Hunter, Paladin, Shaman and Warlock receive balance adjustments.

→
0.16

Closer Quarters

Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.

→