Class dossier / Mana
Holy Paladin
Healing specialization with Holy Shock, Beacon of Light, Light of Dawn.
The paladin at a glance
A Mana melee or healing class with blessings, defensive immunities and short range control. Choose Holy or Retribution.
Healing specialization with Holy Shock, Beacon of Light, Light of Dawn.
Prepare your first games
Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.
Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.
Use the chosen specialization to define your job before entering a match. Pressure and healing roles ask for different positioning even when they share a class.
Choose a utility to cover a repeated gap in your current specialization rather than a class stereotype.
Current immunity, dispel and healing rules are not inferred from the original WoW class.
- Communicate which defensive answer you will use first.
- Keep allies in view when playing a healing role.
- Commit offensive cooldowns when a partner can follow the target.
For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.
In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.
Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.
Holy & shared spells
Explicit values from v0.21; “Not extracted” does not mean zero or instant.
| Spell | Availability | Cooldown | Range |
|---|---|---|---|
| Holy Shock 550 healing; 350 direct damage. | holy specialization | 8 s | 30 units |
| Beacon of Light Apply Beacon of Light (180 sec). | holy specialization | Not extracted | 32 units |
| Light of Dawn 400 healing. | holy specialization | 12 s | Not extracted |
| Aura Mastery Apply Aura Mastery (8 sec). | holy talent | 90 s | Not extracted |
| Blessing of Sacrifice Apply Blessing of Sacrifice (12 sec). | holy talent | 60 s | 30 units |
| Divine Favor Apply Divine Favor (20 sec). | holy talent | 60 s | Not extracted |
| Judgment 300 direct damage. | Shared baseline | 10 s | 30 units |
| Flash of Light 615 healing. | Shared baseline | Not extracted | 30 units |
| Hammer of Justice Apply Hammer of Justice (5 sec). | Shared baseline | 45 s | 10 units |
| Rebuke Interrupt spellcasting. | Shared baseline | 15 s | 3 units |
| Cleanse Dispel effects (up to 2). | Shared baseline | 8 s | 30 units |
| Divine Shield Remove Harmful; Apply Forbearance (30 sec); Apply Divine Shield (8 sec). | Shared baseline | 300 s | Not extracted |
| Blessing of Freedom Remove Controls; Apply Blessing of Freedom (6 sec). | Shared baseline | 25 s | 30 units |
| Holy Light 1140 healing. | Shared baseline | Not extracted | 30 units |
| Hammer of Wrath 560 direct damage. | Shared baseline | 8 s | 30 units |
| Lay on Hands Apply Forbearance (30 sec); Heal Share; Drain Resource. | Shared baseline | 180 s | 30 units |
| Blessing of Protection Apply Forbearance (30 sec); Apply Blessing of Protection (10 sec). | Shared baseline | 180 s | 30 units |
Recent changes
0.21Fresh Slate
Ratings reset to 1500 across all brackets. Matchmaking separates healers, Subtlety receives buffs, and several long controls become limited to one target. Mouse wheel binds, F1–F3 friendly targeting and full screen are added.
Fine Tuning
Dispels remove buff stacks individually. Searing Totem becomes selectable with Tab. Hunter, Paladin, Shaman and Warlock receive balance adjustments.
Closer Quarters
Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.