Class dossier / Mana
Balance Druid
Damage specialization with Starfire, Insect Swarm, Typhoon.
The druid at a glance
A shapeshifter with healing, stealth and multiple resource pools. Restoration heals, Feral fights in forms, and Balance casts from range.
Damage specialization with Starfire, Insect Swarm, Typhoon.
Prepare your first games
Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.
Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.
The recorded class includes melee, ranged and healing specializations. Build your plan around the active specialization and the role it fills in your lineup.
Choose around the specialization’s verified kit and the gap you encounter in practice.
Balance’s addition does not establish its strength. These notes do not rank newly released specializations.
- Define whether you own healing, pressure or a setup in the selected team.
- Check the client’s current form and control rules.
- Keep a route back to cover and to your partner.
For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.
In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.
Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.
Balance & shared spells
Explicit values from v0.21; “Not extracted” does not mean zero or instant.
| Spell | Availability | Cooldown | Range |
|---|---|---|---|
| Starfire 650 direct damage. | balance specialization | Not extracted | 30 units |
| Insect Swarm Apply Insect Swarm (12 sec). | balance specialization | Not extracted | 30 units |
| Typhoon 300 direct damage; Knockback; Apply Typhoon (6 sec). | balance specialization | 20 s | Not extracted |
| Starfall Apply Starfall (10 sec). | balance talent | 90 s | Not extracted |
| Force of Nature Summon; Summon; Summon. | balance talent | 180 s | 30 units |
| Hush of Elune Area. | balance talent | 60 s | 30 units |
| New Moon 250 direct damage. | balance talent | Not extracted | 30 units |
| Ironbark Apply Ironbark (12 sec). | balance talent | 60 s | 30 units |
| Sunfire 115 direct damage; Apply Sunfire (12 sec). | balance talent | Not extracted | 30 units |
| Rejuvenation Apply Rejuvenation (12 sec). | Shared baseline | Not extracted | 30 units |
| Regrowth 450 healing; Apply Regrowth (18 sec). | Shared baseline | Not extracted | 30 units |
| Healing Touch 1335 healing. | Shared baseline | Not extracted | 30 units |
| Wrath 420 direct damage. | Shared baseline | Not extracted | 30 units |
| Moonfire 115 direct damage; Apply Moonfire (12 sec). | Shared baseline | Not extracted | 30 units |
| Entangling Roots Apply Entangling Roots (8 sec). | Shared baseline | Not extracted | 30 units |
| Cyclone Apply Cyclone (6 sec). | Shared baseline | Not extracted | 20 units |
| Barkskin Apply Barkskin (12 sec). | Shared baseline | 60 s | Not extracted |
| Faerie Fire 40 direct damage; Apply Faerie Fire (20 sec). | Shared baseline | 6 s | 30 units |
| Bash Apply Bash (4 sec). | Shared baseline | 60 s | 3 units |
Recent changes
0.21Fresh Slate
Ratings reset to 1500 across all brackets. Matchmaking separates healers, Subtlety receives buffs, and several long controls become limited to one target. Mouse wheel binds, F1–F3 friendly targeting and full screen are added.
Moonkin
Balance becomes the third Druid specialization, adding Moonkin Form, Starfire, Insect Swarm and Typhoon. Moonfire duration increases. Blink and summoned unit positioning receive fixes.
Closer Quarters
Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.